Projects
Video Essay: Tetris
March 7, 2024

The upcoming video essay on Tetris is going to cover how, despite having over 200 officially licensed versions, Tetris has evolved over time from that of a puzzle game to numerous other experiences.
It's a player-versus-player (pvp) game. It's an artistic experience. It's another game to sell copies to people who loved Tetris on the gameboy.
But, more importantly, we should analyze how Tetris is designed at its core and what developers are doing to make each experience of Tetris into something that's memorable in its own right.
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Game Design: GameMaker
December 22, 2023

GameMaker is a simple 2D game engine used to power some of the best indie games on the market.
Inside GameMaker I am experimenting with creating basic AI simulations as well as modular game mechanics that can be templatized across projects.
Because of its object-oriented nature, it's difficult to create dependencies that require significant system rewrites. Making GameMaker perfect for quick designing and testing of gameplay mechanics.
Click here to learn more.
Level Design: S&box
March 2, 2023

S&box is an up-and-coming game engine being developed by Facepunch Studios being derived from Valve's Source 2.
Valve long promised to release a Source 2 SDK that would be free to use for all developers wanting to publish to Steam. Unfortunately this has yet to release.
Facepunch is developing the engine such that developers will be able to compile their own binaries using their brand new, Unity-like framework.
Click here to learn more.